Melee Skill Tiers Analogy

Last night I was wondering about how I could compare Melee skill tiers to another game.

Normally, when someone asks if I will win X regional tournament, I always say that I have no chance, and they get confused.

I try to explain that Melee is a game of levels – each level has players that will almost always beat the players in the level directly below.

For example, let’s say Level 1 is the highest skill level. This would be the top 6, namely Armada, Hungrybox, Leffen, Mang0, Mew2King, and PPMD.

They have had such a high reign that they’re expected and usually do beat people in Level 2, namely players like Westballz, Axe, SFAT, Shroomed, and Lucky.

These players will be expected to beat Level 3 players like Wizzrobe, S2J, and Chudat. And the cycle continues.

It continues all the way through the lowest skill tier of players, AKA the players that just play for fun and don’t know that you can hog the ledge to kill someone.

The lower you go down, the more of a chance of a 4-stock in between levels.

I’d get 3-stocked by someone who got 4-stocked by someone who got 3-stocked by someone who got 3-stocked by someone who got 3-stocked by someone who got 3-stocked by Armada.

In this case, I’d be on level 7, and truly I see myself as a level 7 Melee player.

So last night I came up with an analogy that connects Melee skill tiers to World of Warcraft levels.

World of Warcraft is a game where you create a character and level it by completing quests and killing monsters. As you level, you acquire new abilities that expand your skill set to help you kill higher level monsters.  Also, leveling increases the power of your current abilities.

When World of Warcraft launched, the highest level was 60. The game has had 5 expansions so far, increasing the level cap to 100.

Each expansion made the previous content a bit easier and a bit faster, and also raised the bar for experience and attributes at a multiplied level.

For example, here’s the estimated health for the max level at each expansions:

  • Level 60: 5,000 HP
  • Level 70: 10,000 HP
  • Level 80: 30,000 HP
  • Level 85: 100,000 HP
  • Level 90: ???
  • Level 100: 500,000 HP

I propose that Level 60 is the level of player that have learned about the competitive scene, know what most of the tech is, and want to become good. A person must level from 1-60 to gain this knowledge, to be filled with inspiration, and to be prepared start the rest of their journey of Melee.

On the complete other side, the top 6 players are Level 100. They’re at the level cap, but not at the skill cap, because Blizzard will continue to release expansions that will increase the level cap (Legion, which comes out in August, will increase it to 110).

The players right under the top 100 that sometimes take sets off the top 6, like Axe and Westballz, are also level 100, but they still have better items to acquire.

To level up, you must fight others of similar or higher level by going to tournaments and practicing, and through this experience you gain new skills are solidify your old skills.

As time passes, it becomes easier to level up, because there are better practice techniques, more tutorial channels, and more frequent tournaments.

Thanks for reading. Does my analogy make sense? Leave a comment with your opinion!